![]() ![]() Parts: Bramburg Dam, Paderborn Village, Chateau Schufstaffel, Unhallowed Ground.Īfter studying the documents captured by Blazkowicz, the OSA has become aware of a scheme codenamed "Operation: Resurrection", a plan to resurrect Heinrich I. After this on March 15, 1943, Blazkowicz and Agent One were sent to follow her to Castle Wolfenstein, but were shot down by the Luftwaffe along the way and captured by the Germans. They tracked Helga to an ancient tomb filled with the undead, but both the agents and the Germans escaped, including Helga. Blazkowicz to capture Helga von Bulow, a high ranking member of the SS Paranormal Division. Meanwhile, the Allied intelligence office got word of this and sent British Agent One and US Army Captain B.J. Himmler then founded an SS Paranormal Division and sent them to Northern Egypt in secret and hoped that they would find some ancient tablets. Heinrich Himmler believed that if he could bring Heinrich back to life, he could win the war for Nazi Germany. The Chief of the Nazi SS, Heinrich Himmler, had been researching possible ways to win the war through science and black magic and read a few stories about the German prince Heinrich I and his Dark Knights, becoming interested in them, especially since they were so powerful. There was no one who could stand in his way - until a monk stopped Heinrich by sealing him in a deep underground tomb.Ī thousand years later, in 1943 AD, the Second World War had started to go bad for Nazi Germany due to their defeats on the Eastern Front and in North Africa. In 943 AD, a German prince known as Heinrich dominated Western Europe with his army of undead and Dark Knights created by black magic. ![]() 9 Operation Resurrection and Tides of War.Any other level but these, you'll load into it with nothing. So, to make it easy, loading into "Forest Compound", "Kugelstadt", "Ice Station Norway", or "Bramburg Dam" will give you the same stuff you would've had anyway. This way, you don't have to enter in the amount of guns you'll have manually. Missions 3, 4, 5, and 6 all start out fresh with the same guns and health every time. ![]() They all start out the same even when loading into them with the /spdevmap command, except for Missions 2 and 7 which are carrying over from how you did in Missions 1 and 6 respectively. If you feel like you're being dishonest or cheating doing this and you want the same amount of weapons you would have usually had, you can choose the very first level of a particular Mission. If you just want some mp40 ammo to work with, type "/give mp40" a couple of times. Go ahead and give yourself some of the weapons you would've had up to that point. There you will find a list of weapons to give yourself with the /give command. Go back to the strategywiki website and scroll down to the "Weapons" section. You'll notice when you load into the level after entering this command, you probably won't have any weapons or ammo. If it's the first boss, it will be /spdevmap boss1. Scroll to the "Map" section to find the level you want to skip to.įor example, if you want to skip to the tram ride level, your command will be /spdevmap tram. Go to the website below to get a list of all of the map names. From there, you're going to use the /spdevmap command to skip to the level you want. Once you're in level 1 with the dead guard in front of you, open up your in-game console with the tilde (`) key. Start a brand new game by going to the main menu, selecting Play, choosing your new difficulty, and skip through the cutscenes to get to level 1. YOU CANNOT CHANGE THE DIFFICULTY ONCE YOU'VE STARTED A PLAYTHROUGH. >I am Death Incarnate: 15 HP per medium medkit, enemy attack patterns are at their most aggressive, and enemies are even more accurate. ![]() >Bring Em' On: 15 HP per medium medkit, hitstun animations play less often, and enemies are more accurate. while running), and weak gunfire from enemies that can be reliably dodged by sprinting and strafing around them compared to standing still. >Don't Hurt Me: 25 HP per medium medkit, hitstun animations play 100% of the time when enemies are shot while their gun is lowered (eg. However, the higher the difficulty you choose, the less of a chance there is to stagger enemies, the more accurate the enemies become, and the less health and ammo you get from medkits and ammo cache. Level geometry, enemy count, and pickup locations remain the same throughout the difficulty levels. ![]()
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